Treasure Island Dizzy


by David Whittaker, Neil Adamson, Nigel Fletcher, The Oliver Twins
Code Masters Ltd
1989
Sinclair User Issue 84, Mar 1989   page(s) 65

Label: Codemasters
Author: The Oliver Twins
Price: £2.99
Memory: 48K/128K
Joystick: various
Reviewer: Captain Bob

Har Har! Ha ha harrr! Well shiver me anchor and splice the sails, me hearties, if it ain't old Dizzy's Treasure Island. Aaar! An' wot does yer old mate Jim lad think of it all then? Well, ee told me that ee thought it were 'opeless. But I think 'is brain's been addled by the 'ot sun, so I've taken a little looksee meself.

This Dizzy boy is an egg y'see. Not the stomach churnin' disease-ridden rotten eggs you may of heard about recent, like. (Well. - GT) Oh no. E's a real cutie. Anyways while 'e was aboard me ship, 'elpin' out in the galley, there was a terrible accident and 'e inadvertently was pushed overboard. Now, since all eggs float he swam like a goodun and finally got washed up on a desert island.

Now, being a resourceful sort 'o' fellow ee sets about escapin' from the island after lootin' it fer all the treasure ee can. Haa harr!

You control Dizzy with yer joystick an' on top of left an' right ye can somersault either way. Once you've 'ad a bit of an explore, you'll find that you'll need to start usin' the goodies you've collected for fiendish and cunning purposes.

Now. Once ye've got the hang of the controls - they're quite smooth an' ole Dizzy tends te roll around a bit - you'll get more an' more inventive an start learnin' to avoid the traps an' that.

Aar! Ye'll either be the sort of bloke that loves these games what need an object to get an object to use the other object to get the other object, they're called Cause and Effect games, or you'll be the sort wot hates em.

Personally, I hate 'em. They're neither involved an' tricky to make the puzzles interestin' or excitin' enough to excuse the pretty poor graphics There b'aint even a "run-'imthrough" option often as not.

Dizzy is rife with colour clash too. Now, I can put up with some washy colour like any man, but only if the graphics are fab enough to excuse 'em. Poor ol' Dizzy changes colour every time he walks in front of a tree or any other bit o' landscape.

I found them problems wot I came across were more infuriatin' than interestin', an' I quickly decided that I didn't really give a weevil ridden biscuit whether Dizzy escaped, drowned, cracked or starved. It's not great to look at, it's average to play an' the lead character isn't the most luvvable shipmate in the seven seas.


Graphics: 60%
Sound: 60%
Playability: 50%
Lastability: 49%
Overall: 60%

Summary: Unsatisfying though inevitably popular sequel.

Transcript by Chris Bourne

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