Fast Food


by Adrian Ludley, David Whittaker, Neil Adamson, Nigel Fletcher, The Oliver Twins
Code Masters Ltd
1989
Sinclair User Issue 85, Apr 1989   page(s) 26,27

Label: Codemasters
Author: The Oliver Twins
Price: £2.99
Memory: 48K/128K
Joystick: various
Reviewer: Andi Cummings

Remember those first generation computer games which all involve chasing things in and out of mazes and getting bonus points? Thought those games werre gone forever? Think again. Because Codemasters are bringing them back in the form of FAST FOOD but is it a tasty little snack or just plain indigestible?

FAST FOOD is a maze game with a vengeance. Bits of assorted junk food are spread around various parts of it, you eat the food to gain points and eat the other objects that appear randomly.

Some of these enable you to increase or reduce your speed - some let you eat the monsters chasing you (ring any bells?). The best food lets you appear and disappear which makes it difficult for the monsters to find you The game is not, as you may have gathered, astoundingly original. But there is enough here in the gameplay and graphics not to make it a total yawn.

The objective in the game is for you to clear as many screens as possible, by eating your way through all the food and getting bonus points by eating objects and the monsters chasing you. I got through around 15 levels, though there are more. There are no great differences in layout, the only changes to each level being in the colour, more monsters chasing you on every sheet and a slight increase in speed on later levels.

The graphics are reasonable but not astounding. There just isn't that much you can do with a yellow blob, though the various foods ie: hamburgers, chicken and pizzas are all done reasonably well. The sound is pretty decent (a voice says "Fast Food" at the beginning of the game) and the "blob gobbling its food" noise is done quite well.

I think the game begins too easily on the first two screens, there are no monsters chasing you, so the excitement is not exactly fever pitched. Things get harder but not that much. Could be just the thing for really young kids, otherwise avoid.


Graphics: 75%
Sound: 60%
Playability: 65%
Lastability: 62%
Overall: 64%

Summary: Fair budget release. Too simple.

Transcript by Chris Bourne

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